11111

COURSE INTRODUCTION AND APPLICATION INFORMATION


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Course Name
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
Fall/Spring
Prerequisites
None
Course Language
Course Type
Elective
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • Will be able to write comic book script.
  • Will be able to apply drawing techniques.
  • Will be able to apply concept drawing and painting techniques.
  • Will be able to create story-boards for comic book script.
  • Will be able to translate visuals into the comic book pages.
  • Will be able to add texture, light and environments in to the illustrations.
Course Description

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction: Theory and history of comicbook
2 Life drawing
3 Life painting.
4 Writing comic book script.
5 Working on storyboards and layouts to tell the story.
6 Start drawing pages by using references and improvizations.
7 Drawing the pages
8 Drawing the pages
9 Drawing the pages
10 Coluring the pages.
11 Coluring the pages.  
12 Framing techniques and dialog baloons.
13 Finishing the final versions of the pages.
14 Cover illustration.
15 Final Project Due Presentations
16 Review of the Semester  
Course Notes/Textbooks To continue to complete the projects in space time
Suggested Readings/Materials None

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
40
Seminar / Workshop
Oral Exam
Midterm
1
20
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
60
Weighting of End-of-Semester Activities on the Final Grade
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
16
2
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
5
Seminar / Workshop
Oral Exam
Midterms
1
3
Final Exams
1
4
    Total
76

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design (Multimedia, Photography, Graphic Design and Typography), X
2 To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, X
3 To be able combine images and words creatively in order to convey visual ideas
X
4 To attain a high level of complex problemsolving using a variety of design methodologies, X
5 To understand the principles of compositional space X
6 To have a clear understanding of creative art direction, X
7 To attain proficiency on the implementation of production standards and to be able to use Visual Communication Design related software and communication technologies. X
8 To have an advanced level knowledge and experience in photography and video production, including image processing, editing and postproduction techniques, X
9 By using a second foreign language at least on an intermediate level, to be able to follow the information in Visual Communication Design and communicate with colleagues, X
10 To have social and ethical awareness in the stages of creating, applying and evaluating the practices related to Visual Communication Design, and to act consciously and sensitively in the application of these values, X
11 To take responsibility both as an individual and as a team member in order to solve creatively the unexpected and unforeseen complex design problems encountered in the Visual Communication Design practices. X
12 To utilize the ability to evaluate and criticize acquired knowledge and skills, to diagnose ones individual educational needs, and undertake selfdirected and continuous education in the discipline. X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 

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